¶ DO NOT USE THE VANILLA CHEAT MENU MOD
Seriously. It's the top reason people have issues. It's asked about like once per week, and has been the death of terabytes worth of saves. These saves will not be recoverable if you use it.
Use the version explicitly listed here if you need it.
Gibby will use his tool to document the more popular submods here. There will be subpages like /submods/dabc/ships/... mirroring the structure of the main wiki from that point. Once Siifr sends me the XML parser and the preferred format for the API, shouldn't take long to autogen these using the same script.
Last updated 2026-03-14
https://www.nexusmods.com/games/x4foundations/collections/bu5nbs/revisions/1
Updated last for SWI 0.85 and X4 7.50. Once the submods in the pack are all updated for 0.90, this warning will go away. You will need to downgrade to use it.
If you don't know what mods work well, don't want to spend hours testing mod compatibility, and have already played SWI on its own and want more, this Nexus Vortex pack is a great starting point. SWI is the best Star Wars game hands down since Empire at War. Enjoy the "Gold Pack" of the community.
¶ Please note that due to huge changes in 0.90, major content submods will need time to update.
This includes Heroes, and many others. Please show patience with these mod authors as they update. That means stop asking Aurelinoctis, Land, et. al when it's coming out. It will come out when it comes out.
These mods are integrated into SWI and should not be installed separately
is not needed as encounters are disabled.
from DeadAir Scripts is integrated ad customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
is integrated and customized for SWI.
Thanks Aurelinoctis and Land for putting this together! See the list in Discord here: https://discord.com/channels/614576717008207901/1357907109261344950
This is a list of compatible mods and not a recommended modlist; several of these mods cannot be used together at the same time.
I'm just a guy. I wrote some of these, but this is an unofficial list and not endorsed by the SWI development team.
Every mod and claim in this thread is based on my own experiences, and from feedback from this Discord community, and exists to answer common questions. As always, use caution when modding.
Mod missing from the list? Please tag @Aurelinoctis in the Discord for vetting and review.
These submods are currently updated for SWI 0.90:
Reduces station build times for both the player and AI to the absolute minimum.
Cannot be used with Station Build Time Rebalance
SWI adds raw resource farming stations.
adds S, M, and L lasers of Red, Green, Blue, Yellow, Orange, and Purple to SWI.
rebalances the Probe Droid in order to make it a more compelling option as a scout.
https://github.com/archenovalis/X4Mods/releases/tag/slan_cheat_swi_0_v1.02
is an edited version of Slan Cheat Menu in order to be compatible with SWI.
DO NOT download Cheat Menu from Steam Workshop or Nexus as it will break scripts within SWI
makes SWI compatible with the Closed Loop build method.
Supports DABC and Reaper's Ship Pack ships.
May sometimes be an update or two behind on new content in submods
increases ship speeds, weapon ranges, removes travel drive, and more for a more hardcore experience.
Cannot be used with 3x Travel Speed or No Engine Boost.
Now offers a 'no boost' and 'no engine changes' variant.
Includes both of the Docking Collision submods
Supports DABC, Heroes, Nathan's KatanasNathan's Katanas, and Reaper's Ship Pack ships.
May sometimes be an update or two behind on new content in submods
https://discord.com/channels/614576717008207901/1345562376166051840/1354297519412219976
reimplements the Boron ships and structures into SWI, and adds some new sectors above Dathomir.
Currently in early Alpha.
adds many XL and XXL ships to the game, Golan IV Battle Stations, along with abandoned ships and various gameplay improvements.
A new save is no longer needed. But, do not add to an existing save while research is running, it may soft lock you and prevent you from researching anything at all. Wait until any active research is finished.
If you have more than 100 custom logos, the game will crash. So, delete any unnecessary ones.
These are found in:
Steam: C:\Users\Username\Documents\Egosoft\X4\123456789\logos
GOG: C:\Users\Username\Documents\Egosoft\X4\logos
Now natively integrates the standalone mods Impellor and Compellor, Mandator III, Providence Dreadnaught, Reaper's Ship Pack Dreadnaught Edition, and Resurgent-class Star Destroyer
Relevant threads: (Discord) Feedback and discussion for DABC
adds the Hyperion and Astrid from vanilla into SWI, and balances them for the SWI sandbox.
Rebranded to "swi ship patch hub", but still shows as Hyperion and Astrid in Nexus.
Hyperion DLC is required.
https://discord.com/channels/614576717008207901/1366879712244404274/1366886739582386307
allows the player to board and capture stations.
Currently in early Alpha.
https://ptb.discord.com/channels/614576717008207901/868514202774564904/1194780133823893514
makes Kuat sell most ships in the game. It does not add any new ships.
This is not quite a cheat mod, but it also makes the game a good bit easier as you are able to buy most of the best ships without needing reputation.
disables engine boosting on all engines for SWI.
Supports DABC, Heroes, and Reaper's Ship Pack ships.
Cannot be used with Dangerous Interworlds
enables factionlogic on all 27 neutral sectors in order to allow the factions to expand in new ways and provide new challenges.
Not intended for a first playthrough.
Does not support mods that add new sectors.
lessens or removes the 50% penalty on player shipyard sale prices.
adds several new variants of existing ship models for added roster diversity. When downloading from Nexus, you should choose ONLY ONE of these 2 files, top one (with jobs) if you want AI factions to use the ships, bottom (without jobs) if you want them to be player only.:

Relevant threads: (Discord) Reapers ship pack (RSP) feedback
https://discord.com/channels/614576717008207901/868514202774564904/1283583464674951280
allows the player to disassemble ships for resources and blueprints. Also allows you to sell stations to the AI.
Most people will also need Extended Conversation Menu mod to make this compatible with other mods.
Adds a small slot laser that can be used by the player to repair ships, which is helpful after boarding.
provides options to lessen or disable Maintenance, as well as disable any combination of Faction License requirements, PHQ teleport limits, Reactive Factions, Ship Limits, and Surgical Strikes. It also includes a camera tweak config to revert the 7.10 camera changes.
rebalances station module build times to be 50-75% less on average for the player and AI.
Cannot be used with 1 Minute Build time
includes multiple downloads for porting select vanilla or mod ships into SWI.
The corresponding DLC is needed for Hyperion or Envoy. You also need the corresponding base mods installed along with the patch.
https://discord.com/channels/614576717008207901/1275112542347329579/1275112544306204693
allows you to sync your relations with a chosen faction so that you are both in the same wars.
Causing a major faction to fight with the corporations can cause the economy to break down in a very similar way to Dynamic Wars.
Requires the vanilla War Pact on Nexus to also be installed.
allows the player to research blueprints of Xenon ships and station modules by expanding the hidden research to refit equipment. Also unlocks Xenon construction method for player, and rebalances Xenon ships to fit within the SWI sandbox.
These mods are compatible with SWI 0.90
allows the player to comm a hostile friendly ship in order to defuse a friendly fire situation.
Most people will also need Extended Conversation Menu mod to make this compatible with other mods.
allows L and XL ships to automatically pick up loot within 200km and 400km respectively.
This may cause you to unexpectedly get in trouble for looting ejected or illegal cargo by just passing through a sector.
https://www.nexusmods.com/x4foundations/mods/1917?tab=description
is a cheat mod that makes all agents max skill level after their first mission.
https://discord.com/channels/614576717008207901/868514202774564904/1333646927631351841
increases the growth speed of workforce.
fixes a vanilla issue with branching researches.
It is required for Heroes and recommended for SWI.
adds credit bounties to ships based on what they have destroyed. Is a community favorite as it creates a gameplay loop that feeds lots of combat.
This mod can become resource intensive in the late game as it tracks the history of every shot hit by every ship.
provides options to increase scan range up to 40KM, rather than the normal 1KM.
adds an order for collecting all loot items on player ships and delivering them to the player or PHQ.
makes it much harder to trigger friendly fire by accident; your turrets' bad aim or bumping a ship near a gate will no longer start a battle with friendlies. This also allows for easier use of the Immobilizer-418 Cruiser and its gravity well projectors.
is partially integrated in SWI, but the full version is required for some other mods.
Must always use version that matches the current X4 version (8.0) or SWI will crash/fail to load
makes it significantly easier to organize your saved games.
causes crew to have a chance to gain free exp every 20 minutes. This generally means they hit 5 stars in a couple of hours.
Player owned AI Veteran also works and does the same thing by the same method. Pick one or the other.
does exactly what it says on the tin.
https://github.com/qwer11121-coder/Mules-and-Warehouses-Extended/tree/patch-1
is a popular way to manage large scale logistics.
Performance note: when idle mules check for their next order, they have to scan every valid station in their jump range for each product in their queue. Multiple idle mules with large ranges will cause your game to hit 1-5 FPS when the script re-scans for them.
makes it far easier to organize player assets by adding custom tabs and allowing you to hide the vanilla tabs.
adds tooltips to ship components in the ship builder to make it far easier to compare two weapons or components.
completely disables vanilla’s spacesuit mechanic to improve performance.
Please note this will make any lost crew unrecoverable.
has some SWI-friendly Diplomacy cheats.
Please do not install with Vortex.
https://steamcommunity.com/sharedfiles/filedetails/?id=2063124375
causes crew to have a chance to gain free exp every 5-10 minutes. This generally means they hit 5 stars in around an hour.
Learning All The Things also works and does the same thing by the same method. Pick one or the other.
adds a more advanced patrol order that responds when nearby assets are attacked.
allows non-carriers to utilize carrier docking behavior.
https://steamcommunity.com/sharedfiles/filedetails/?id=2961007180
allows you to research blueprints for ships and equipment at the PHQ.
Make sure to follow the enable and save, then quit and disable, then load and save again, then re-enable steps noted in the description.
Most people will also need Extended Conversation Menu mod to make this compatible with other mods.
adds an order to automate satellite deployments.
adds an automated exploration order. It is a bit cheaty in the way it finds things outside of sensor range.
Fly-by Lockbox and Fly-by Looting by the same author allow you to automate lockbox collection when paired with this mod.
allows a single satellite to cover a sector for improved performance and a few new features.
is a prerequisite for many mods.
adds 362 official canon and legends Star Wars logos.
Copy the PNG files to the following directory:
For GOG: "%userprofile%\Documents\Egosoft\X4\logos"
For Steam: "%userprofile%\Documents\Egosoft\X4\<yourSteamUserId>\logos"
X4 7.10+ can be picky about .tga file type logos. If your game crashes on launch delete some of your logos.
Probably incompatible with DABC for the above reason. May also crash with just SWI installed.
Adds over 100 logos from Star Wars and other Sci-Fi movies.
Copy the PNG files to the following directory:
For GOG: "%userprofile%\Documents\Egosoft\X4\logos"
For Steam: "%userprofile%\Documents\Egosoft\X4\<yourSteamUserId>\logos"
X4 7.10+ can be picky about .tga file type logos. If your game crashes on launch delete some of your logos.
Probably incompatible with DABC for the above reason. May also crash with just SWI installed.
adds a full plot line and faction to SWI.
Please read the mod’s SWI install instructions carefully and fully.
These mods are partially compatible with SWI 0.90. Use at your own risk
Section under construction
https://discord.com/channels/614576717008207901/1290694381153812622/1350545348795302015
Rebalances the economy and station templates with the goal of improving economic pacing
New save is required for full effect, but parts of it work with existing saves.
SWI 0.85 support is currently in Beta, and the mod has not received an update for 0.90.
https://discord.com/channels/614576717008207901/1336422548518211735/1367569005736366240
adds jump drive style travel via station modules.
This mod will be in the "use with caution" section until the author deems it is completely safe.
does what the name says.
Cannot be used with Dangerous Interworlds.
Last updated for SWI 0.72. Does not support newer content.
Does not support any submod ships.
adds two orders for advanced automated trading.
Dead Tater order works great.
TaterTrade order does not support filtering SWI factions.
Also available on Steam Workshop.
Not yet updated, but in progress
converts SWI to the Clone Era by removing all non-Clone Era ships and factions and adjusting the galaxy map. This does not add any new ships.
Breaks the map currently
adds a few dozen high-powered named variants of existing ships based on famous heroes in lore.
Requires DABC.
Relevant threads: (Discord) Heroes & Legends Discussion / (Discord) Heroes for SWI Announcements
These mods are NOT compatible with SWI 0.90. DO NOT USE THESE.
It is important to remember that SWI is a total conversion mod, so the vast majority of mods not noted earlier in this thread are going to be incompatible.
Anything in these general categories is not compatible:
Change or add factions
Change the galaxy map in any way
Change economy or wares
Change or add faction AI jobs
Change or add ships, equipment, weapons, missiles, shields, etc.
Change or add ship modifications
Change boarding/ejecting system
Change faction relations
Change or modify Diplomacy mechanics
are going to break your game. Do not use any SWI submods from earlier major versions like 0.6x or 0.5x.
This means do NOT use the Nexus versions of these submods: Resurgent-class Star Destroyer, Lint5's Ship Collection, SWI Canonical Data, SWI main weapons for M ships, and SWI Patch Collection
In some cases the community maintains a mod in the author's absence and it will be posted in the SWI discord. This wiki and the discord equivalent list will always link to the best available version.
enables the Sith to expand and revamps their economy in order to make them a major faction. This is not intended for new players. This will remain in this category until the author has an opportunity to address the 0.90 changes to the Sith, or will remain here if he elects not to update.
Requires a new save.
A lot of effort went into making recent versions more balanced than long ago. Sith are less of a crisis now and more like a strong Xenon equivalent.
adds a roguelike experience to the mod/game allowing players to build up a fleet and encounter difficult challenges along the way.nters and enemies based on what sector you are currently in. Some parts of the mod broke in 0.90, but it is mostly functional.
This is sort of a mini-total conversion and really is not intended to be mixed with other mods. It's meant to be its own roguelike experience.
Currently, this mod will break your map screen.
will overwrite scripts that SWI relies on and will break your save simply by being installed. This goes for both the Slan and Iseeu0 Cheat Menu.
I cannot understate how badly this mod will break your save. Do not use it. The economy will eventually die. Ships will stop moving.
Use the compatible variant of this mod at the beginning of this thread if it is required.
do not work with SWI.
Includes Gate Builder, Gate Manager, and Cluster Relocator.
adds new smarter targeting logic options for turrets.
Can sometimes cause some SWI bombers that have turrets, like the B-wing and Y-wing BP, to be unable to fire missiles.
Dynamic Universe is DeadAir's next-generation rewrite and bundle of Dynamic War, Dynamic News, DA Evolution, DA Fill, DA Jobs, DA God, and more into one package.
Parts of DeadAir's big bundle of scripts can be edited to work with SWI, but it is not compatible right out of the box. There is huge potential to mess up your save if you don't know what you are doing.
does far too much for me to explain in one line.
Expect there to be strange behaviors or major bugs due to the complex interactions between it and SWI.
SWI makes more of its own AI edits in 0.8+ and SWI ships rely on carriers and turrets in a way that vanilla doesn't. KUDA is not written with SWI designs in mind.
Do not install this if you do not plan to read through everything it does. You will just get frustrated.
allows you to assign ships to repair other ships for a small credit cost.
Be sure to use the version linked here for SWI faction support. There are mixed reports on if this works or not on 0.90 of SWI. Author seems to be having success where the Discord community has reported issues, so perhaps there's a conflict with another submod.
has options to buff the Katana and to make it for sale by Kamino. Conflicts due to remove vs. replace.
as well as any other mod that modifies the galaxy map.
and any other mod that adds new ships
adds a new long-range version of the patrol order. Completely incompatible.
and any other mod that adds new ships
adds many more economy and/or combat jobs to the AI factions.
The combat mod adds ~30 fleets to every major faction, which makes the small factions like MDW or ASC much stronger and the large factions like CSA and NRL much weaker.